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‘It came from space and ate our brains’: HARDER – Update 1.1 Open Beta available!

2 April, 2020

Hey, everyone! 

It’s been a few weeks since the launch of ‘It came from space and ate our brains’ on consoles and our major update on Steam, and we can honestly say we’re thrilled with the response we’ve seen so far. From awesome reviews to funny tweets, ‘It came from space and ate our brains’ has been popping up everywhere and we love that.

Today we have some exciting news. We’re announcing our continued support of ‘It came from space and ate our brains’, which means we’ll be bringing updates, new content and gameplay throughout the year! We’re planning four major patches titled: Harder, Better, Faster and (wait for it…) Stronger. 

HARDER – Update Open Beta – play today!

The Harder update will focus entirely on improving the game by addressing the feedback we’ve gathered from reviews, events and player messages. If you’re playing the game on Steam, you can help us by switching to the Beta branch, and testing the changes alongside our development team.

The arrow is here to lead the way (in case you wondered which way the danger lurks)

How to switch to Beta branch

Just follow these instructions:

  1. Open your Steam Library
  2. Right-click on It came from space and ate our brains
  3. Select ‘Properties…’
  4. Go to BETAS tab
  5. Select ‘Beta’ from the drop-down menu
  6. Wait for the update to download and play!

List of changes

⭐ Features:

  • Added controller rumble to the game
  • Added a wave counter to Survival Mode
  • Added a feature where the weapon wheel is accessible while waiting to be revived
  • Added Korean and Traditional Chinese language options
  • Added invulnerability while sprinting

⚙ Updates:

  • Improved all Campaign maps, adding visible guides
  • Improved all Survival maps, removing shadows cast by small objects
  • Improved “Co-op” triggers to pressure plates instead of buttons
  • Added a “final wave” message to Survival Mode
  • Added the All in! Games logo to the intro sequence
  • Tweaked the revival mechanic for Survival mode
  • Tweaked alien movement speed on Easy difficulty
  • Tweaked difficulty of the Hospital survival map
  • Tweaked the first waves of aliens in the Rooftops map to not be endless
  • Tweaked the flashing effect for Egg and obstacles to be less obtrusive

🔧 Fixes:

  • Fixed a bug where highscores weren’t saved
  • Fixed a bug where “waiting for teammate to revive you” was visible in Campaign Mode
  • Fixed a bug where the incorrect text was displayed when waiting for the train
  • Fixed a bug where the sound of the laser gun would get stuck
  • Fixed a bug where terminals would not initially respond to button presses
  • Fixed a bug where players were able to give input during the Game Over screen
  • Fixed a bug in the Alleys map where players would fall through the floor
  • Fixed a bug in the Rooftops map where players would fall off the lifted container
  • Fixed a bug in Survival maps where the drone would drop crates in unreachable places
  • Fixed a bug where turrets would shoot at aliens behind walls or obstacles
  • Fixed a bug where aliens would spawn too close to players
  • Fixed a bug where guns would continue to fire on the victory screen
  • Fixed a bug where the game needed to reboot in order to switch the first player’s controller

Enjoy and discuss!

Have fun playing the updated version of the game. Please bear in mind that it’s a beta build and you may encounter some bugs. If you do, please report them in HARDER – Update 1.1. Open Beta Steam forum dedicated to the beta. We appreciate all your feedback!

Everything about ‘It came from space and ate our brains’:

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